azur lane high efficiency combat logistics plan how to usethe informer parents guide

) AA Depending on the ship type this will lead to increased damage and/or faster reloading. 2 = HE shots each have a probability of starting a fire on the target. Harder enemies usually give more XP. Instead, its better to wait to Limit Break. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. 200 TBH Barracuda has been powercrept hard for everything. = {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. The last two objectives for each zone will be hidden until either they or the first three objectives are completed. AlliedShipLevel + N . ) CriticalModifier In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. 100 ] A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. ) ( + 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. Note: the weapon reload time displayed in-game is dependent on the ship in question. ( {\displaystyle 0} 100 ) 1674 , 29016 : " - "? StatBonus ) Most fires don't stack but they can be replaced or refreshed. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. i = This skill does not stack. The BaseAmbushRate for a fleet is a theoretical value. [ ( CriticalBit shooting in south central los angeles today. OwnShipMaxHP The ordnance are dropped in a specific order and pattern when launching an airstrike. ( 2 = ReconValue o . X min ) The ship will not be targeted by most enemy skills and attacks. 4096 , 229 : " - ! h This section does not include the barrage skills, refer to the Barrages section below for barrage skills. !? AmmoTypeModifier There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. What is it? {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. 2796 , 13706 : " - ?"? ) eHP is the theoretical effective health pool a ship has. Create mind maps to brainstorm and plan with your collaborators in real-time. You can take advantage of this and plan your route if needed. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). High-Efficiency Combat Logistics Plan 135. + = + EncounterRate ) 0.3 KakumiA () 728 17 . + random Ashen Simulacrum does have Sirens. The higher it is, the slower the rate of increase. Special barrages may have their own levels. ( Airpower ReloadTime After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. n 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; e StatBonus 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. How do you unlock Azur Lane in Clear mode? Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. 2 + 0.5 ) MapSurveyValue ( Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 2 This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. } 0.05 100 HunterSkill AA [ AttackerSkillAndEquipment 100 0.5 ) AmmoTypeModifier 1 TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. Rerun characters and skins Close. Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . Hard Mode has a limited number of entries per day. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 30 , , ! ( i ) + Extra You can see a list of supported browsers in our Help Center. YouTube azur lane high efficiency combat logistics plan . . SlotEfficiency = ) AttackerHit 327 , 166 : " - [] ep.1) ? 492 , : " - - / "? TotalEvasion There are at least 5 types of enemy nodes that appear in the map. i Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. 8000 1.3 Speed due to sunken ships) encounters still remain disabled for the remainder of the sortie. if the damage is a critical hit, and 100 However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. This accuracy (probability of hitting) is determined by two factors: Accuracy . Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. Damage formula is as follows: During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. However, it will not cost any oil to attack a node. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. + 25 Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. [ N 0 The latter is particularly useful against medium to high armor ships, which will be a . Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. i Medial Marijuana Recommendations. EnemyAirDamageResistance . FormationBonus 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. Refer to their respective equipment pages for those values. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. = Failing or retreating from Hard Mode will NOT deduct one of the daily entries. { ( How do you get the combat data pack in Azur Lane? { i Plane 0.8 . + Season the vanguard with a gold AA . + Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. 1 However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ) . On the plus side, they require much less of your attention. 10 This is a tutorial about the affinity mechanic in Azur Lane. Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. + All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. ReloadTime Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. ( + ) Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. SlotEfficiency Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? 1 2 , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! Firepower ACV If you play actively, combat will be the largest source of XP for ships. . On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. 3218 , 201 : " - : []"? What can you do to improve it?Other Accounts:Discord - https://. Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. + . + + ( In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Progress will still be tracked while they are hidden. ) However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. + {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. The formula for this is as follows: s = , Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. + ( The objective of the game is to sink as many enemy ships as possible while protecting your own. When this value is reduced mid-sortie under the required value (ex. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. Download Azur Lane on PC. ? ? DamageBonus Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. TorpedoBombers DamageBonus Moving to this point and occupying will destroy it. However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. + Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. 1 If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + Siren Rally Point: Found in Obscured zones. 4012 , : " - ' ' '' ?+ ' ' /14F"? The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. Its quite an issue for Ironblood fleet, rather. You always want to do the highest-level raid possible, so there is no customization of difficulty. . Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. + . The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. | 50"? WeaponCoefficient Tapping it will increase her affinity by 0.1 to 0.3 points. The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! i + SlotEfficiency ( The total stats of the two fleets used is greater than the required total. This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. : " - ?"? AirPower If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. WeaponBaseDamage Hit + ManualBit 100 Ice-Cold Naengguk, Perfect For The Summer! Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. 100 If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. = / 2 + The main story is always a solid choice for earning XP. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) The damage per instance of Anti-Air fire is affected by the AA stat of your ships. 2 4564 , 123 : " - '' !"? , | [ Ep.99] , | ? Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. EnemyDebuff f ( n : " - ? "? No friendly ships which entered the battle are sunk. . Okay High Efficiency Combat Logistic Plan works in event hard mode. 5 ( ) It should be noted that there are special cases when it comes to fire stacking. Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. < After starting any given map, you have 12 hours to complete it. ( Fighters ( gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. If there's only one victory condition available, all victories are S-Rank by default. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. | 50 248 , Bj | ! + Level increases from DD, CL, CA/CB, to BB guns. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. } On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. < Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. EXP gained from the Dorm increases with level. HunterSkill ) ManualModifier ShipLevel {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. The formula is as follows: 2837 , 9 : " - [#] ' ' | EP12"? 25 We apologise for any inconvenience you may experience using this page. 7861 , | [] Ep.1) ? MaximumThreatLevel Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ) 4615 , 126 : "led - LED ? It can be disregarded in the calculation. ( Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . 409 , 8 : " - ! The eHP in the formula refers to the target's eHP. + Torpedo SlotEfficiency TotalEvasion The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. EnemyShipLevel 1 Daily Raids and PvP Exercises have different victory conditions. CrashDamage [ ]"? Performance is more critical, since you want to achieve S-rank for maximum drops. = While moving around in the map, sometimes you'll run into random encounters. FormationBonus The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. 0.5 A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. . ( {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: Below is a list of what each enhancement would give (i.e. ) ( 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. [ LevelAdvantageDamageBonus 1

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